Making terrain based maps/levels for UDK

24 Feb

Recently I started using the UDK, and have been extremely impressed with it. I have managed to essentially make the following level in a matter of hours:

a

It is a contrived level, and is not complete by any means. There were a number of tutorials and links which are worth watching in order to learn how to make a level like this:

Free textures:

http://nobiax.deviantart.com/ in UDK format already
www.cgtextures.com (requires signup)

Water:

http://www.youtube.com/watch?v=LqG_eC8dfFk

The way I found was best to make water was to find an existing “Liquid” and copy that material, and then edit it, and use the kismet style UI to play around with the logic. The logic took me 30 minutes to get to a point where I understood what it did, but if you look at the texture images you will start to get an idea of what is going on. Essentially there are horizontal and vertical height maps that combine to make the height wave form, ie simulating moving water. If you play around with the numbers in them you can slow the water down etc.

Terrain:

http://www.youtube.com/watch?v=VYGG2e9CEBE (Terrain & texturing)

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